5.2. Defining Classes
To define a class you use the keyword class followed by the name of the class, followed by a pair of braces enclosing the details of the definition. Let's consider a concrete example to see how this works in practice. The definition of the Sphere class that I mentioned earlier could be:
class Sphere {
static final double PI = 3.14; // Class variable that has a fixed value
static int count = 0; // Class variable to count objects
// Instance variables
double radius; // Radius of a sphere
double xCenter; // 3D coordinates
double yCenter; // of the center
double zCenter; // of a sphere
// Plus the rest of the class definition...
}
You name a class using an identifier of the same sort you've been using for variables. By convention, though, class names in Java begin with a capital letter, so the class name is Sphere with a capital S. If you adopt this approach, you will be consistent with most of the code you come across. You could enter this source code and save it as the file Sphere.java. You'll be adding to this class definition and using it in a working example a little later in this chapter.
You may have noticed that in the examples in previous chapters the keyword public in this context preceded the keyword class in the first line of the class definition. The effect of the keyword public is bound up with the notion of a package containing classes, but I'll defer discussing this until a little later in this chapter when you have a better idea of what makes ...
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