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Object-Oriented Programming, Part 2: User-Defined Classes
7.1 Defining a Class
7.2 Defining Instance Variables
7.3 Writing Class Methods
7.4 Writing Constructors
7.5 Writing Accessor Methods
7.6 Writing Mutator Methods
7.7 Writing Data Manipulation Methods
7.8 Programming Activity 1: Writing a Class Definition, Part 1
7.9 The Object Reference this
7.10 The toString and equals Methods
7.11 Static Class Members
7.12 Graphical Objects
7.13 Enumeration Types
7.14 Programming Activity 2: Writing a Class Definition, Part 2
7.15 Creating Packages
7.16 Generating Web-Style Documentation with Javadoc
7.17 Chapter Summary
7.18 Exercises, Problems, and Projects
7.18.1 Multiple Choice Exercises
7.18.2 Reading and Understanding ...
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