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Object-Oriented Programming, Part 3: Inheritance, Polymorphism, and Interfaces
10.2 Inheritance Design
10.2.1 Inherited Members of a Class
10.2.2 Subclass Constructors
10.2.3 Adding Specialization to the Subclass
10.2.4 Overriding Inherited Methods
10.3 The protected Access Modifier
10.4 Programming Activity 1: Using Inheritance
10.5 Abstract Classes and Methods
10.7 Programming Activity 2: Using Polymorphism
10.9 Chapter Summary
10.10 Exercises, Problems, and Projects
10.10.1 Multiple Choice Exercises
10.10.2 Reading and Understanding Code
10.10.3 Fill In the Code
10.10.4 Identifying Errors in Code
10.10.5 Debugging Area—Using Messages from the Java Compiler ...
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