September 2011
Beginner
256 pages
6h 1m
English
2.5D, 84
2D, billboarding, 140
3D
Camera object (Three.js), 128-129
lighting, 120
materials, 120
models,
loading with Three.js, 129-131
sourcing, 143
normal, 121
picking, 142
shading
flat shading, 121
Gouraud shading, 121
Lambertian shading, 121
Phong shading, 122
simulating in 2D space, 84
parallaxing, 85-87
perspective projection, 84
snowman scene
setting up in Three.js, 123-127
viewing in Three.js, 128-129
textures, 134-135
vertex, 118-119
3D Studio MAX, 129
37signals, 153
accessing drawing APIs with GWT, 151-152
actions performed in game loop, 53
adding functions to Raphael, 113
AI (artificial intelligence)
Pong, 68
Minimax algorithm, 69-70
tic-tac-toe, 68
AJAX (Asynchronous JavaScript and XML), 2, 43
aliases, ...
Read now
Unlock full access