Skip to Content
Learning Virtual Reality
book

Learning Virtual Reality

by Tony Parisi
October 2015
Beginner
172 pages
4h 36m
English
O'Reilly Media, Inc.
Content preview from Learning Virtual Reality

Appendix A. Resources

This appendix contains lists of resources for learning more about virtual reality systems and programming tools, and VR in general.

Headsets, Input Devices, and Video Capture Systems

Headsets

High-end head-mounted displays for desktops and consoles

Several manufacturers are creating HMDs that work with desktop computers and game consoles. These include:

Mobile HMDs

Mobile virtual reality allows you to use the smartphone already in your pocket to experience VR, by simply dropping it into a stereoscopic viewer. Here are some of the options currently on the market:

Input Devices

Input poses new challenges to design and human factors. Since the user is visually cut off from the outside world, the mouse and keyboard don’t work well as input devices. Many VR applications are being designed to work with existing popular game controllers, ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Virtual Reality

Virtual Reality

Tony Parisi
Developing Virtual Reality Applications

Developing Virtual Reality Applications

Alan B. Craig, William R. Sherman, Jeffrey D. Will
Virtual Reality Blueprints

Virtual Reality Blueprints

Charles Palmer, John Williamson
Understanding Virtual Reality

Understanding Virtual Reality

William R. Sherman, Alan B. Craig

Publisher Resources

ISBN: 9781491922828Errata Page