3D Graphics Basics3D Coordinate SystemsMeshes, Polygons, and VerticesMaterials, Textures, and LightsTransforms and MatricesCameras, Perspective, Viewports, and ProjectionsStereoscopic RenderingUnity3D: The Game Engine for the Common ManSetting Up the Oculus SDKSetting Up Your Unity Environment for Oculus DevelopmentBuilding Your First VR ExampleBuilding and Running the ApplicationWalking Through the CodeChapter Summary