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Lua Quick Start Guide
book

Lua Quick Start Guide

by Gabor Szauer
July 2018
Beginner
202 pages
5h 42m
English
Packt Publishing
Content preview from Lua Quick Start Guide

Variables

The simplest data to register within a namespace is a variable. Variables can be registered with the addVariable (char const*, T*, bool isWritable) function. This function is templated, meaning that any type of variable can be added using the function. The first argument to this function is the name that Lua will call the variable, the second is a pointer to the C++ variable. The third argument is optional. When set to true (the default value), the variable can be read from and written to, and when set to false, the variable becomes read-only.

The following code demonstrates how to register a variable with Lua Bridge:

int bar;getGlobalNamespace(L)    .beginNamespace("foo")        .addVariable("bar", &bar)    .endNamespace()
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Publisher Resources

ISBN: 9781789343229Supplemental Content