Properties
A property is a mix between a function and a variable. Properties are similar to C#'s getter/setter system. To Lua, a property looks like a normal variable, but every time that variable is read, a function is called. Similarly, every time the variable is changed, a function is called. These are getter/setter functions. If a property has a getter function but no setter, it is effectively read-only.
A property can be added with the addProperty (char const*, TG (T::*) () const, void (T::*) function. This function takes three arguments. The first one is the Lua name for the variable, and the second and third arguments are getter and setter functions, respectively. The addProperty function has an overloaded version that only takes a ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Read now
Unlock full access