October 2017
Intermediate to advanced
350 pages
7h 29m
English
In software design, a pattern is a reusable solution to solve recurring problems. There are a bunch of them, including for example singleton, factory, builder, facade, proxy, decorator, or adapter, to name a few. Anti-patterns are also patterns, but undesirable ones. Concerning to testing, it is worth to know some of these anti-patterns to avoid them in our tests:
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