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Mastering Unreal® Technology: Advanced Level Design Concepts with Unreal® Engine 3, Volume II
book

Mastering Unreal® Technology: Advanced Level Design Concepts with Unreal® Engine 3, Volume II

by Jason Busby, Zak Parrish, Jeff Wilson
September 2009
Intermediate to advanced
1080 pages
28h 5m
English
Sams
Content preview from Mastering Unreal® Technology: Advanced Level Design Concepts with Unreal® Engine 3, Volume II

Appendix B. The Curve Editor

As you create your gaming assets, you’ll sometimes want to change some property or parameter over time, perhaps to animate an asset. These changes are internally graphed onto a curve, in which Time runs along the bottom of the graph and the value of the property runs up the side (see FIGURE B.1).

Figure B.1 Curve representation

image

In UnrealEd, you can view and manipulate curves within the Curve Editor. The Curve Editor will appear in two locations: the Cascade Particle Editor and the Matinee System. In each case, its interface and functionality is exactly the same.

In this appendix, we’ll walk you through using the Curve ...

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Publisher Resources

ISBN: 9780768689341Purchase book