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Mastering Unreal® Technology: Advanced Level Design Concepts with Unreal® Engine 3, Volume II
book

Mastering Unreal® Technology: Advanced Level Design Concepts with Unreal® Engine 3, Volume II

by Jason Busby, Zak Parrish, Jeff Wilson
September 2009
Intermediate to advanced
1080 pages
28h 5m
English
Sams
Content preview from Mastering Unreal® Technology: Advanced Level Design Concepts with Unreal® Engine 3, Volume II

Index

A

Absolute property, 340

Acceleration module, 290, 313

AccelerationOverLife property, 313

accent lighting, 969

accessing post-process effects, 670-674

actions

Delay, 461

Kismet, 259-262

Kismet sound, 632

Apply Sound sequence, 633-638

Play Sound sequence, 632

Set Bool, 472

Activate Remote event, 653

Active state, 513

Actor Info panel, 876

ActorFactoryEmitter, 466

ActorFactoryRigidBody, 207

actors

AmbientSound, 612-613

AmbientSoundNonLoop, 613

AmbientSoundSimple, 609-613

AmbientSoundSimple-Toggleable, 613

cameras, 915-916, 936

Constraints, 211-220, 223, 228

Emitter, 271, 292, 406-407

FaceFX Studio, 874-876

KActors, 200-203, 206-207

KAssets, 208-210

Keypoint, 610

levels, 922

Material Instance, 180

moving, 912

Note, 228

Particles, 271. See ...

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Publisher Resources

ISBN: 9780768689341Purchase book