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Mastering Unreal® Technology: Advanced Level Design Concepts with Unreal® Engine 3, Volume II
book

Mastering Unreal® Technology: Advanced Level Design Concepts with Unreal® Engine 3, Volume II

by Jason Busby, Zak Parrish, Jeff Wilson
September 2009
Intermediate to advanced
1080 pages
28h 5m
English
Sams
Content preview from Mastering Unreal® Technology: Advanced Level Design Concepts with Unreal® Engine 3, Volume II

Chapter 4. Physics Objects

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Physics objects are actors that can move, collide, and otherwise behave according to a physically accurate simulation, which is performed by the PhysX physics engine. This engine is integrated into Unreal Engine 3 and is responsible for all physical simulations—often called dynamic simulations—that take place during gameplay. Physics objects in Unreal are typically rigid bodies, or a series of rigid bodies attached to one another through the use of constraints. In this chapter, we explain what rigid bodies and constraints are as well as how they are used.

Types of Physics Objects

When working with physics simulations ...

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Publisher Resources

ISBN: 9780768689341Purchase book