Whether for big budget films and game productions or lower
budget TV and Internet content, creating flexible and believable
character rigs is an essential skill required to bring any 3D
animation to life. As the leading software used for cutting-edge
animation, Maya has an established rigging toolset for creating
realistic character controls. Traditionally, however, the process
of manually building custom rigs in the software interface has been
time-consuming and expensive for those who want to produce
high-quality 3D characters. Now for the first time and from the
author of the best-seller, Maya Character Creation, comes an
in-depth guide on how the pros are using MEL (Maya Embedded
Language) scripting to streamline and automate the rigging process.
With MEL Scripting a Character Rig in Maya, you’ll learn how
you can build custom character rigs in a matter of seconds, as
opposed to days or weeks.
In this detailed guide, you’ll learn:
• The techniques used to build a complex character rig in the software interface, followed by instructions for writing the equivalent MEL code for scripting the entire process.
• Fundamental concepts of creating animation controls in Maya, from the basics of creating, editing, and binding skeletons, to more complex rigs with controls that employ spline IK and channel connections.
• Important coding techniques such as using conditional statements, loops, variables, and procedures.
• How to create a character animation GUI (Graphical User Interface) that makes animating the character easy and fast.
• Important skills for building rigs using numerous hands-on exercises, all code examples and Maya files available on the companion Web site.