Chapter 1. Starting to Rig a Character
THIS CHAPTER INTRODUCES you to the essential techniques for creating character animation controls in Maya, better known as creating a rig. You will learn how a rigging artist fits into the 3D production process, and what skills are required in today’s animation industry to excel in this profession. Then you will learn the details of how to build a basic rig in the Maya interface by creating, editing, and binding skeletons. This knowledge will form the foundation for creating a more complex rig in later chapters in both the interface and ultimately through coding.
Rigging in Computer Animation
This section defines ...
Get MEL Scripting a Character Rig in Maya now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.