December 2017
Intermediate to advanced
351 pages
7h 52m
English
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Contents
Metal: The New Way to Do Graphics on Apple Platforms
Balancing Work between the CPU and the GPU
Direct Control of the Command Buffer
Metal in Context: How Metal Complements and Supports Other Platform Frameworks
Chapter 2 Overview of Rendering and Raster Graphics
Chapter 3 Your First Metal Application (Hello, Triangle!)
Creating a Metal Application in Xcode (without Using a Template)
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