5 Skeletal Editing
This chapter is about various ways to edit skeletal data, that is, data that’s rotational in nature. The skeletal editing techniques that will be discussed include retargeting, blending, inverse kinematics (IK), floor contact, rigid body, looping, and poses. Let’s start with retargeting.
5.1 Retargeting
When we have mocap data that has been applied to a target skeleton, it is very possible that the source skeleton (the skeleton in the data) and the target skeleton do not have the same proportion. That is almost always the case between the capture subject whom markers were attached to and the 3D character that you want the motion to go onto. Some allowances must be made for the proportional differences in order for the motion ...
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