6 Data Application – Intro Level:Props
We looked at how data is cleaned and edited in the previous two chapters. You are probably eager to know how to apply data to your 3D character. But before showing you how to apply human motion data to a 3D character let’s talk about much simpler cases. We will be mostly talking about marker placements on props for optical systems in this chapter but the same principles work with human capture subjects. Therefore, this chapter should help you understand effective ways to place markers on humans as well as props.
6.1 A Stick with Two Markers
Let’s consider capturing a stick as a prop. Suppose that you place a marker at each end of the stick. You give the “markered” stick to a performer, ask the performer ...
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