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Players Making Decisions: Game Design Essentials and the Art of Understanding Your Players by Zack Hiwiller

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Appendix A. Ludography

Digital Games

Alan Wake. [Computer software]. (2010). Espoo, Finland: Remedy Entertainment.

Assassin’s Creed II. [Computer software]. (2008). Montreal, Quebec: Ubisoft.

Azurik: Rise of Perathia. [Computer software]. (2001). Redmond, California: Microsoft.

Banjo-Kazooie. [Computer software]. (1998). Twycross, England: Rare.

BioShock. [Computer software]. (2007). Boston, Massachusetts: Irrational Games.

Braid. [Computer software]. (2008). San Francisco, California: Number None Inc.

Buzz!: The Music Quiz. [Computer software]. (2005). Brighton, United Kingdom: Relentless Software.

Canabalt. [Computer software]. (2009). Austin, Texas: SemiSecret Software.

Chrono Trigger. [Computer software]. (1995). Tokyo, Japan: Square.

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