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Principles of Game Audio and Sound Design
book

Principles of Game Audio and Sound Design

by Jean-Luc Sinclair
April 2020
Beginner content levelBeginner
312 pages
9h 16m
English
Focal Press

Overview

A comprehensive introduction to the art of sound for games and interactive media using Unity. This accessible guide encompasses both the conceptual challenges of the artform as well as the technical and creative aspects, such as sound design, spatial audio, scripting, implementation and mixing.

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Publisher Resources

ISBN: 9781351731126