1 Inform, Entertain, Immerse1 Inform: How, Whata Geometry/Environment: Spatial Awarenessb Distancec Locationd User Feedback and Game Mechanics2 Entertaina Sound Designb Music and the Mix3 Defining Immersion2 Challenges of Game Audio1 Implementation2 Repetition and Fatigue Avoidance3 Interactive Elements and Prototyping4 Physics5 Environmental Sound Design and Modeling6 Mixing7 Asset Management and Organization