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Principles of Game Audio and Sound Design
book

Principles of Game Audio and Sound Design

by Jean-Luc Sinclair
April 2020
Beginner
312 pages
9h 16m
English
Focal Press
Content preview from Principles of Game Audio and Sound Design

PRINCIPLES OF GAME AUDIO AND SOUND DESIGN

Principles of Game Audio and Sound Design is a comprehensive introduction to the art of sound for games and interactive media using Unity. This accessible guide encompasses both the conceptual challenges of the artform as well as the technical and creative aspects, such as sound design, spatial audio, scripting, implementation and mixing.

Beginning with basic techniques, including linear and interactive sound design, before moving on to advanced techniques, such as procedural audio, Principles of Game Audio and Sound Design is supplemented by a host of digital resources, including a library of ready-to-use, adaptable scripts. This thorough introduction provides the reader with the skills and tools to ...

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Publisher Resources

ISBN: 9781351731126