April 2020
Beginner
312 pages
9h 16m
English
1 The Genesis of Audio in Games
2 From Sample Playback to Procedural Audio
2 The Role of Audio in Interactive and Immersive Environments
a Geometry/Environment: Spatial Awareness
d User Feedback and Game Mechanics
2 Repetition and Fatigue Avoidance
3 Interactive Elements and Prototyping
5 Environmental Sound Design and Modeling
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