April 2020
Beginner
312 pages
9h 16m
English
Content preview from Principles of Game Audio and Sound Design
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INDEX
Note: page numbers in italic indicate a figure and page numbers in bold indicate a table on the corresponding page.
2D audio sources 51–52, 62, 68
2.5D audio sources 51–52
2.5D games 26
3D audio, implementation of 58–67
3D audio sources 51–52
3D levels 26–27
5.1 Dolby Digital 66
5.1 standard 62–65
7.1 surround systems 66
360-degree surround 65–67
AAC (advanced audio coding) format 281
absolute time 168–170
absorption coefficients 216
AC-3 Dolby Digital 282
access modifiers 158–159
active mix events 258–259
adaptive crowd engine prototype 143–146
adaptive mixing 251–275; considerations for 251–253; good practices 271–274; music, dialogue, and sound effects ...
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