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Programming Interactivity, 2nd Edition
book

Programming Interactivity, 2nd Edition

by Joshua Noble
January 2012
Beginner
724 pages
21h 55m
English
O'Reilly Media, Inc.
Content preview from Programming Interactivity, 2nd Edition

Chapter 2. Programming Basics

Writing code is never extremely easy; however, it is also not as difficult as you might imagine. The basis of all programming is simple logic, and programming languages use lots of simple math symbols and English words. So, if you’re comfortable with things like equals signs, some very basic algebra, and a smattering of English words, you’ll probably do just fine. This chapter is by necessity far shorter than it could be. Learning all of the intricacies of writing code in even a single programming language, much less multiple languages, takes years of study. However, you can easily learn some of the basics, read documents, ask questions on user forums, and use what other people have created, and then find yourself able to create projects and designs within a short amount of time. With that in mind, this chapter is a simple introduction to the fundamentals that the rest of this book relies on.

There are a few types of readers using this book. The first says, “I just want it to work.” For you, this chapter will explain just enough that you’ll be able to follow along with the examples in this book and the ones that you find online, and be able modify them slightly to get them to do what you need them to do. You’ll definitely want to read this chapter, probably more than once, but know that I understand your predicament. I was there once myself. You should know, though, that simply copying and pasting code with no understanding of what it’s doing is a very ...

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Publisher Resources

ISBN: 9781449321482Errata Page