Skip to Content
Programming Interactivity, 2nd Edition
book

Programming Interactivity, 2nd Edition

by Joshua Noble
January 2012
Beginner
724 pages
21h 55m
English
O'Reilly Media, Inc.
Content preview from Programming Interactivity, 2nd Edition

Chapter 8. Programming Graphics

There’s an excellent reason for the hundreds of books out there on computer graphics, programmatic animation, and the mathematics and techniques that make them possible; they’re vast topics. That said, as with so many other topics in this book, our goal is not to comprehensively cover this area, but to provide an introduction to some basic techniques, inform you of some more advanced techniques, and point you to places to go for more information so that you’ll have a grounding when you encounter more advanced topics or technical challenges in your projects.

It’s quite difficult to overstate the importance of providing graphical feedback and guidance for users. That said, it makes sense to describe exactly what this chapter is going to cover. In both Processing and oF, you’ve learned some of the basics of drawing using the API that each framework provides. Chapter 13 will cover using OpenGL, drawing in 3-D, improving drawing performance, and using textures. So in this chapter, we’ll focus on a few simple topics that will stitch the basics to the more advanced stuff: how to create animations, how to structure your code when you’re creating an animation, and how to do some more sophisticated vector drawing. We’ll also talk about how to create graphics that are useful to users, provide information, encourage exploration, and help the user easily understand what is going on behind the screen and how their interactions are driving those systems and processes. ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Beginning C++ Game Programming - Second Edition

Beginning C++ Game Programming - Second Edition

John Horton
Programming with MicroPython

Programming with MicroPython

Nicholas H. Tollervey
Arduino Cookbook, 3rd Edition

Arduino Cookbook, 3rd Edition

Michael Margolis, Brian Jepson, Nicholas Robert Weldin
Blender 3D By Example - Second Edition

Blender 3D By Example - Second Edition

Oscar Baechler, Xury Greer

Publisher Resources

ISBN: 9781449321482Errata Page