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Programming iOS 5, 2nd Edition
book

Programming iOS 5, 2nd Edition

by Matt Neuburg
March 2012
Intermediate to advanced
1011 pages
31h 11m
English
O'Reilly Media, Inc.
Content preview from Programming iOS 5, 2nd Edition

Chapter 11. Cocoa Events

None of your code runs until Cocoa calls it. The art of Cocoa programming consists largely of knowing when and why Cocoa will call your code. If you know this, you can put your code in the correct place, with the correct method name, so that your code runs at the correct moment, and your app behaves the way you intend.

In Chapter 7, for example, we wrote a method to be called when the user taps a certain button in our interface, and we also arranged things so that that method would be called when the user taps that button:

- (void) buttonPressed: (id) sender {
    // ... react to the button being pressed
}

This architecture typifies the underpinnings of a Cocoa program. Your code itself is like a panel of buttons, waiting for Cocoa to press one. If something happens that Cocoa feels your code needs to know about and respond to, it presses the right button — if the right button is there. You organize your code with Cocoa’s behavior in mind. Cocoa makes certain promises about how and when it will dispatch messages to your code. These are Cocoa’s events. You know what these events are, and you arrange your code to be ready when Cocoa delivers them.

Thus, to program for Cocoa, you must, in a sense, surrender control. Your code never gets to run just whenever it feels like it. It can run only in response to some kind of event. Something happens, such as the user making a gesture on the screen, or some specific stage arriving in the lifetime of your app, and Cocoa dispatches ...

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Publisher Resources

ISBN: 9781449327088Errata Page