Chapter 27. Audio
iOS provides various means and technologies for allowing your app to produce sound (and even to input it). The topic is a large one, so this chapter can only introduce it. You’ll want to read Apple’s Multimedia Programming Guide and Core Audio Overview.
None of the classes discussed in this chapter provide any user interface within your application for allowing the user to stop and start playback of sound. You can create your own such interface, and I’ll discuss how you can associate the “remote control” buttons with your application. Also, a web view (Chapter 24) supports the HTML 5 <audio> tag; this can be a simple, lightweight way to play audio and to allow the user to control playback. (By default, a web view in iOS 5 even allows use of AirPlay.) Alternatively, you could treat the sound as a movie and use the MPMoviePlayerController class discussed in Chapter 28; this can also be a good way to play a sound file located remotely over the Internet.
System Sounds
The simplest form of sound is system sound, which is the iOS equivalent of the basic computer “beep.” This is implemented through System Sound Services; you’ll need to import <AudioToolbox/AudioToolbox.h> and link to AudioToolbox.framework. You’ll be calling one of two C functions, which behave very similarly to one another:
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AudioServicesPlayAlertSound - Plays a sound and, on an iPhone, may also vibrate the device, depending on the user’s settings. On the original iPod touch, plays only a built-in alert ...
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