April 2024
Beginner
656 pages
23h 19m
English
Part II first describes how to get numeric and text data from the keyboard and from files, and how to produce corresponding output to the screen and to files. Then, we show how to present numeric data, text, and geometric shapes as graphical output, and how to get input into a program from a graphical user interface (GUI). As part of that, we introduce the fundamental principles and techniques of object-oriented programming.
Chapter 9: Input and Output Streams