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Programming: Principles and Practice Using C++, 3rd Edition
book

Programming: Principles and Practice Using C++, 3rd Edition

by Bjarne Stroustrup
April 2024
Beginner
656 pages
23h 19m
English
Addison-Wesley Professional
Content preview from Programming: Principles and Practice Using C++, 3rd Edition

Part II

Input and Output

Part II first describes how to get numeric and text data from the keyboard and from files, and how to produce corresponding output to the screen and to files. Then, we show how to present numeric data, text, and geometric shapes as graphical output, and how to get input into a program from a graphical user interface (GUI). As part of that, we introduce the fundamental principles and techniques of object-oriented programming.

Chapter 9: Input and Output Streams

Chapter 10: A Display Model

Chapter 11: Graphics Classes

Chapter 12: Class Design

Chapter 13: Graphing Functions and Data

Chapter 14: Graphical User Interfaces

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Publisher Resources

ISBN: 9780138308667