Bitmaps
WPF supports bitmaps in any of the following formats:[90] BMP, JPEG, PNG, TIFF, Windows Media Photo, GIF, and ICO
(Windows icon files). You can use any image format to create a brush
with which to paint any shape or text, as discussed later in the "ImageBrush" section of this chapter. The System.Windows.Media.Imaging namespace
provides classes that let you work with the pixels and metadata of image
files. However, the simplest way to use a bitmap is with the Image element.
Image
Image simply displays an
image. It derives from FrameworkElement, so you can place it
anywhere in the visual tree, and it obeys the normal layout rules. You
tell it what image to display by setting its Source property, as shown in Example 13-27.
Example 13-27. Image element
<Image Source="http://www.interact-sw.co.uk/images/M3/BackOfM3.jpeg" />
Setting the Source property
to an absolute URL causes the image to be downloaded and displayed.
Alternatively, if you embed an image file in your application as a
resource, as described in Chapter 12, you can refer
to it with a relative URL, as Example 13-28 illustrates.
Example 13-28. Using an image resource
<Image Source="/MyEmbeddedImage.jpeg" />
The Image element is able to
resize the image. The exact behavior depends on your application's
layout. If your layout permits the Image element to size to content, it will
show the image at its natural size. (We discussed sizing to content in
Chapter 3.) For example, the Canvas panel never imposes a particular size on ...