Chapter 3. Strings, Lists, Tuples, and Maps

In Chapter 2, we did some basic calculations with Python, and you learned about variables. In this chapter, we’ll work with some other items in Python programs: strings, lists, tuples, and maps. You’ll use strings to display messages in your programs (such as “Get Ready” and “Game Over” messages in a game). You’ll also discover how lists, tuples, and maps are used to store collections of things.

Strings

In programming terms, we usually call text a string. When you think of a string as a collection of letters, the term makes sense. All the letters, numbers, and symbols in this book could be a string. For that matter, your name could be a string, and so could your address. In fact, the first Python program ...

Get Python for Kids now with O’Reilly online learning.

O’Reilly members experience live online training, plus books, videos, and digital content from 200+ publishers.