December 2012
Beginner
344 pages
7h 7m
English

In Chapter 2, we did some basic calculations with Python, and you learned about variables. In this chapter, we’ll work with some other items in Python programs: strings, lists, tuples, and maps. You’ll use strings to display messages in your programs (such as “Get Ready” and “Game Over” messages in a game). You’ll also discover how lists, tuples, and maps are used to store collections of things.
When programming, we usually call text a string. Think of a string as a collection of letters, and the term makes sense. All the letters, numbers, and symbols in this book could be a string, and so could your name ...
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