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Python for Kids
book

Python for Kids

by Jason R. Briggs
December 2012
Beginner
344 pages
7h 7m
English
No Starch Press
Content preview from Python for Kids
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17CREATING MR. STICK MAN

In this chapter, we’ll create the main character of our Mr. Stick Man Races for the Exit game. This will require the most complicated coding we’ve done so far, because Mr. Stick Man needs to run left and right, jump, stop when he runs into a platform, and fall when he runs off the edge of a platform. We’ll use event bindings for the left and right arrow keys to make the stick figure run left and right, and we’ll have him jump when the player presses the spacebar.

INITIALIZING THE STICK FIGURE

The __init__ function for our new stick figure class will look a lot like it does in the other classes in our game so far. We start ...

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Publisher Resources

ISBN: 9781457172397Errata Page