Chapter 17. Creating Mr. Stick Man
In this chapter, we’ll create the main character of our Mr. Stick Man Races for the Exit game. This will require the most complicated coding we’ve done so far, because Mr. Stick Man needs to run left and right, jump, stop when he runs into a platform, and fall when he runs off the edge of a platform. We’ll use event bindings for the left and right arrow keys to make the stick figure run left and right, and we’ll have him jump when the player presses the spacebar.
Initializing the Stick Figure
__init__ function for our new stick figure class will look a lot like it does in the other classes in our game so far. We start by giving our new class a name:
StickFigureSprite. As with previous classes, this class has ...