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Real-Time Collision Detection
book

Real-Time Collision Detection

by Christer Ericson
December 2004
Intermediate to advanced
632 pages
17h 25m
English
CRC Press
Content preview from Real-Time Collision Detection

The Morgan Kaufmann Series in Interactive 3D Technology

Series Editor: David H. Eberly, Magic Software, Inc.

The game industry is a powerful and driving force in the evolution of computer technology. As the capabilities of personal computers, peripheral hardware, and game consoles have grown, so has the demand for quality information about the algorithms, tools, and descriptions needed to take advantage of this new technology. To satisfy this demand and establish a new level of professional reference for the game developer, we created the Morgan Kaufmann Series in Interactive 3D Technology. Books in the series are written for developers by leading industry professionals and academic researchers, and cover the state of the art in real-time 3D. ...

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Publisher Resources

ISBN: 9781558607323