Book description
RPG Programming Using XNA Game Studio 3.0 provides detailed information on role-playing games (RPGs) and how to create them using Microsoft’s XNA Game Studio 3.0. The book examines the history of the genre and takes a piece-by-piece approach to producing a 2D tile-based game, demonstrating how to create the various components that make up an RPG and implement them using C# and XNA Game Studio 3.0. By the end of the book, readers will have built a complete toolset that can be used to create data for their own RPGs.
Learn how to:
* Creating the characters and monsters that populate RPG worlds
* Add stats and skills to allow game entities to perform actions
* Populate the game world with items and treasures.
Construct a conversation editor to add another degree of interaction
* Create a multiple-step quest system to give players goals to research during gameplay
* Creating a tile engine for displaying the world
Populating the game world with items and treasure
* Implementing a sound and music system
* Adding multiplayer support
Table of contents
- Contents
- Foreword
- Acknowledgments
- Introduction
- Chapter 1 RPG Basics
- Chapter 2 RPG Entities — Characters, NPCs, and Monsters
- Chapter 3 Skills
- Chapter 4 Magic
- Chapter 5 Items and Loot
- Chapter 6 Combat (or “It ’s Clobberin’ Time”)
- Chapter 7 Audio
- Chapter 8 Creating the Tile Engine and Level Editor
- Chapter 9 Interface
- Chapter 10 Quests
- Chapter 11 Conversations/Scripting
- Chapter 12 Multiplayer Considerations
- Chapter 13 Putting It All Together
- Appendix Additional Resources
- Index
Product information
- Title: RPG Programming with XNA Game Studio 3.0
- Author(s):
- Release date: June 2009
- Publisher(s): Jones & Bartlett Learning
- ISBN: 9780763782856
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