Book description
In just 24 lessons of one hour or less, learn how to start using
Unreal Engine 4 to build amazing games for Windows, Mac, PS4, Xbox
One, iOS, Android, the web, Linux—or all of them!
Sams Teach Yourself Unreal Engine 4 Game Development in 24
Hours' straightforward, step-by-step approach shows you how to
work with Unreal Engine 4’s interface, its workflows, and its
most powerful editors and tools. In just hours you’ll be
creating effects, scripting warfare, implementing
physics—even developing for mobile devices and HUDs. Every
lesson builds on what you’ve already learned, giving you a
rock-solid foundation for real-world success.
Organize new projects and work with the Gameplay Framework
Master Unreal’s units and control systems
Import 3D models and work with the Static Mesh Editor
Create new landscapes and use Unreal’s foliage system
Bring characters and creatures to life with the Persona Editor
Apply materials and build lighting
Integrate and modify audio with the Unreal Sound Cue Editor
Craft particle effects and simulate physics
Set up and react to player inputs
Build levels and entirely new worlds
Get started with powerful Blueprint visual scripting system
Script an arcade game from start to finish
Create events that respond to player actions
Spawn Actors during gameplay
Design and create action-based encounters
Optimize games for mobile devices and touch-based inputs
Build menus with Unreal’s UMG UI Designer
Prepare your game for deployment
Step-by-step instructions carefully walk you through the
most common Unreal Engine 4 game development tasks.
Practical, hands-on examples show you how to apply what you
learn.
Quizzes and Exercises help you test your knowledge and
stretch your skills.
Notes and tips point out shortcuts and solutions.
All the project files and assets you'll need are available for download, including "before-and-after" files demonstrating initial setup and proper completion for every exercise.
Table of contents
- About This E-Book
- Title Page
- Copyright Page
- Contents at a Glance
- Table of Contents
- Preface
- About the Authors
- Dedication
- Acknowledgments
- We Want to Hear from You!
- Reader Services
- Hour 1. Introducing Unreal Engine 4
- Hour 2. Understanding the Gameplay Framework
- Hour 3. Coordinates, Transforms, Units, and Organization
- Hour 4. Working with Static Mesh Actors
- Hour 5. Applying Lighting and Rendering
- Hour 6. Using Materials
- Hour 7. Using Audio System Elements
- Hour 8. Creating Landscapes and Foliage
- Hour 9. World Building
- Hour 10. Crafting Effects with Particle Systems
- Hour 11. Using Skeletal Mesh Actors
- Hour 12. Matinee and Cinematics
- Hour 13. Learning to Work with Physics
- Hour 14. Introducing Blueprint Visual Scripting System
- Hour 15. Working with Level Blueprints
- Hour 16. Working with Blueprint Classes
- Hour 17. Using Editable Variables and the Construction Script
- Hour 18. Making Key Input Events and Spawning Actors
- Hour 19. Making an Action Encounter
- Hour 20. Creating an Arcade Shooter: Input Systems and Pawns
- Hour 21. Creating an Arcade Shooter: Obstacles and Pickups
- Hour 22. Working with UMG
- Hour 23. Making an Executable
- Hour 24. Working with Mobile
- Index
- Code Snippets
Product information
- Title: Sams Teach Yourself Unreal® Engine 4 Game Development in 24 Hours
- Author(s):
- Release date: June 2016
- Publisher(s): Sams
- ISBN: 9780134389110
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