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Building an RPG with Unreal 4.x
book

Building an RPG with Unreal 4.x

by Alan R. Stagner, Steve Santello
January 2016
Beginner
360 pages
6h 58m
English
Packt Publishing

Overview

"Building an RPG with Unreal 4.x" is a guide to developing a turn-based RPG using the Unreal Engine 4. You'll learn how to combine programming in C with Blueprints to create game systems like combat, inventory, dialogue, and saving/loading data. This book is perfect for understanding essential game development techniques while building a fully functional RPG from scratch.

What this Book will help me do

  • Understand and program gameplay elements in C and Unreal Engine 4 workflows.
  • Design and implement systems for turn-based combat, inventory, and equipment.
  • Create reusable and efficient game data for RPG game characters and mechanics.
  • Develop practical skills in using Blueprints and designing user interface elements.
  • Learn to build save/load systems and other features necessary for complete RPG projects.

Author(s)

The authors, None Stagner and None Santello, are experienced game developers with a background in utilizing Unreal Engine for creating complex game architectures. They have a passion for sharing knowledge and have structured this book to be an approachable and hands-on guide, enabling readers to learn by applying concepts to real game projects.

Who is it for?

This book is ideal for aspiring game developers and hobbyist programmers with a basic grasp of Unreal Engine who wish to create RPGs. Readers should be familiar with the general concepts of RPG gameplay mechanics and have experience using game design tools. By following this guide, you'll be able to level up your development skills and bring your game ideas to life through Unreal.

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Publisher Resources

ISBN: 9781782175636