March 2018
Beginner
432 pages
10h 58m
English
What You’ll Learn in This Hour:
Viewport and its use cases
Managing your rendering through Canvas Layers
Mixing 2D and 3D scenes
Adding a split-screen feature to a game
In this hour, we start playing with viewports. So far, we’ve talked a lot about how to assemble different nodes types into a Scene Tree that represent our world. However, given that we are not building a weather forecast simulation, well want to render things by displaying images on the user’s screen. This is what the viewport is about: opening a window into our world to the user.
While this seems a very generic role, this also means that viewports allow us to implement a wide range of features:
Create advanced GUI
Mix multiple scenes into one ...
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