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Sams Teach Yourself, Godot Engine Game Development in 24 Hours: The Official Guide to Godot 3.0, First Edition
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Sams Teach Yourself, Godot Engine Game Development in 24 Hours: The Official Guide to Godot 3.0, First Edition

by Ariel Manzur, George Marques
March 2018
Beginner
432 pages
10h 58m
English
Sams
Content preview from Sams Teach Yourself, Godot Engine Game Development in 24 Hours: The Official Guide to Godot 3.0, First Edition

Hour 21. Viewports and Canvas

What You’ll Learn in This Hour:

  • Viewport and its use cases

  • Managing your rendering through Canvas Layers

  • Mixing 2D and 3D scenes

  • Adding a split-screen feature to a game

In this hour, we start playing with viewports. So far, we’ve talked a lot about how to assemble different nodes types into a Scene Tree that represent our world. However, given that we are not building a weather forecast simulation, well want to render things by displaying images on the user’s screen. This is what the viewport is about: opening a window into our world to the user.

While this seems a very generic role, this also means that viewports allow us to implement a wide range of features:

  • Create advanced GUI

  • Mix multiple scenes into one ...

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Publisher Resources

ISBN: 9780134835204