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The ActionScript 3.0 Quick Reference Guide
book

The ActionScript 3.0 Quick Reference Guide

by Jen deHaan, David Stiller, Darren Richardson, Rich Shupe
October 2008
Beginner to intermediate
491 pages
12h 20m
English
O'Reilly Media, Inc.
Content preview from The ActionScript 3.0 Quick Reference Guide

Chapter 9. Using ActionScript 3.0 Components

It’s entirely possible, of course, to produce Flash content without ActionScript. Even if not interactive, such content typically bears the visual distinction of compelling custom artwork, which is why the Flash authoring tool has appealed to designers and developers alike for years. When ActionScript does enter the equation, the creative possibilities extend even further, occasionally venturing into territory that, in recent years, has become the mainstay of Flex; namely, Rich Internet Applications (RIAs). When you develop content that requires sophisticated user input—for example, when input text fields aren’t enough, and you need radio buttons, combo boxes, and the like—the Components panel becomes your genie in a bottle. The Flash CS4 Professional ActionScript 3.0 component set, introduced in Flash CS3, is easier to skin and use, and performs more efficiently, than ever before.

Overview of the Component Set

Out of the box, the Components panel (Window→Components) offers a handy number of predesigned components—often informally called widgets or controls—that provide a wide range of features without the need for complicated programming. In ActionScript 3.0 documents, these components are divided into two categories: User Interface (UI) and Video, as seen in Figure 9-1. The UI group contains numerous components comparable to HTML <form> elements, such as CheckBox, RadioButton, ComboBox, and Button. The Button component differs from button ...

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Publisher Resources

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