The ActionScript 3.0 Quick Reference Guide
by Jen deHaan, David Stiller, Darren Richardson, Rich Shupe
Foreword
The battle, as it stood, had clearly defined lines. The artists liked ActionScript 1.0 and the programmers, let’s just say they weren’t happy (if they used Flash at all!).
Then ActionScript 2.0 appeared and many artists started getting nervous until they realized that they could basically ignore it. Programmers were a bit more happy until they realized that the changes were mostly superficial. But in many cases, it was enough to bring new programmers to Flash—which made the artists even more nervous.
Fast forward to just a couple of years ago and ActionScript 3.0 rears its head. The programmers embrace it like a brother, like the saviour of the Flash platform. The artists, for the most part, ran and hid. As they dashed away from terms like “classes” and “interfaces” they bemoaned the loss of what, for many of them, was their first programming language.
This was real programming, they said. ActionScript 3.0 had wandered into the land populated by frightening giants like Java and C++. It wasn’t fun anymore, it was just scary.
Enter this book and its talented authors.
For the developers reading this, I have a confession to make that will probably ring true with you as well. At first, ActionScript 3.0 intimidated the heck out of me. Everything that I knew how to do was different. It felt like the ground had been ripped out from under me. It was all sort of familiar, but so many little things were different, I often felt like it would have been ...
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