Skip to Content
The ActionScript 3.0 Quick Reference Guide
book

The ActionScript 3.0 Quick Reference Guide

by Jen deHaan, David Stiller, Darren Richardson, Rich Shupe
October 2008
Beginner to intermediate
491 pages
12h 20m
English
O'Reilly Media, Inc.
Content preview from The ActionScript 3.0 Quick Reference Guide

Part III. How Do I?

Part III begins a new look at ActionScript, focusing on how you accomplish a task? This part of the book is presented cookbook-style—a concise look at a problem, solution, and discussion for each of several issues. This format lets you hone in on syntax and methodology in easily digestible recipes.

Part III starts off by highlighting the Graphics class, formerly the Drawing API. Reviewing this material at the outset lets you explore the remainder of the book topics using code-only solutions. Then you’ll learn the most significant changes introduced by ActionScript 3.0, the new display architecture and event model. Next, you’ll discover new ways of using text for display and interactivity. Finally, you’ll concentrate on input/output processes, including sending and loading XML, and variables, as well as loading images, external SWF files, sound, and video.

Chapter 12, How Do I Draw with Code?

Chapter 13, How Do I Work with the Display List?

Chapter 14, How Do I Work with Events?

Chapter 15, How Do I Work with Text?

Chapter 16, How Do I Work with XML?

Chapter 17, How Do I Work with External Assets?

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

ActionScript 3.0: Visual QuickStart Guide

ActionScript 3.0: Visual QuickStart Guide

Derrick Ypenburg
ActionScript 3.0 Bible

ActionScript 3.0 Bible

Roger Braunstein

Publisher Resources

ISBN: 9780596155247Errata Page