Fundamentals of good practice
The chapter covers fundamentals of good practice in providing design and development tools for the programmer. Software Design Patterns are explored, along with Reusable Code Guidelines. These recommendations support programmer’s thought processes and provide a common structure through which to communicate software organization. Four basic structures of programming include function, alternation, repetition, and sequence. These structures are then presented in each of three common programming tools. These tools include programming flowcharts, Warnier-Orr diagrams, and state machines. An additional tool, SysML, is also introduced with a fully completed set of diagrams as an example for the programmer. ...
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