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The Complete Guide to Game Audio, 2nd Edition by Aaron Marks

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Chapter Five

The Bidding Process

How Much Do You Charge?

Game sound designers and music composers are constantly bombarded by this question. Our first instinct is to answer back, “How much do you have?” or my personal favorite, “For projects I know nothing about, my standard fee is one million dollars.” Though we never actually say it out loud, underneath our happy-go-lucky artistic exterior, the businessperson inside is thinking it. A list of questions and pertinent details immediately comes to mind to make a competitive quote.

So we estimate a figure. Based on what? We’re not sure, but the question was asked and we aim to please. Then one of two things happens. We get the contract or we don’t. And if you’re just throwing around price quotes ...

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