Chapter Eleven

Game Platforms and their Audio Development Issues

Fortunately, for composers and sound designers today, providing audio content for the myriad of gaming consoles and platforms isn’t as difficult as in the recent past. With the relatively simultaneous launch of three game consoles—the Sony PlayStation 2, Nintendo GameCube, and Microsoft Xbox—an era of audio development opened to allow audio creators to utilize familiar tools instead of dealing with often laborious development systems. And with the introduction of the next-generation (next-gen) systems—Sony PlayStation 3, Nintendo Wii, and Microsoft Xbox 360—it’s even easier to create sound, although implementation considerations have become exponentially more complicated. Previously, ...

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