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Contents at a Glance
About the Authors
About the Technical Reviewer
About the Cover Image Artist
What this book will (and won't) teach you
Overview of this book
Source code and examples
Part I: The Basics
Chapter 1: Introduction to Physics Programming
Why model real physics?
Creating realistic animation effects
Creating realistic games
Building simulations and models
Generating art from code
Can't I just use a physics engine?
What is physics?
Everything behaves according to the laws of physics
The laws can be written as math equations
The difference between animation and simulation
The laws of physics are simple
Hence, they can be readily coded up!
The four steps ...