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The Kerbal Player's Guide
book

The Kerbal Player's Guide

by Jon Manning, Tim Nugent, Paul Fenwick, Alasdair Allan, Paris Buttfield-Addison
November 2016
Intermediate to advanced
428 pages
10h 2m
English
O'Reilly Media, Inc.
Content preview from The Kerbal Player's Guide

Chapter 1. You Will Go to Space Today

In this chapter, we’ll get things started by first getting you set up with your copy of Kerbal Space Program. Once that’s sorted out, we’ll jump right into the whole business of space flight by designing, building, flying, and landing your very first rocket. If you’re lucky, not everything will explode!

Getting Kerbal Space Program

If you haven’t already purchased a copy of Kerbal Space Program, fear not—there are many ways of acquiring it:

Regardless of how you wish to buy it (or the platform you’ll play it on), you will end up with the same game, so go ahead and get yourself a copy. We’ll wait right here for you.

Note

This book focuses on the PC, Mac, and Linux versions of Kerbal Space Program. The game is practically identical on the Xbox One and PlayStation 4, though the keyboard and mouse controls are adapted for the console controls.

Going to Space

Once you’ve got Kerbal Space Program installed and set up, it’s time to start exploring space.

In this chapter, we’ll start a new game of Kerbal Space Program, take a tour of the Space Center, and launch something into the sky. It won’t be much, but it will be your something.

To start, we’ll take you on a tour of ...

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Publisher Resources

ISBN: 9781491913475Errata Page