The Kerbal Player's Guide
by Jon Manning, Tim Nugent, Paul Fenwick, Alasdair Allan, Paris Buttfield-Addison
Chapter 1. You Will Go to Space Today
In this chapter, we’ll get things started by first getting you set up with your copy of Kerbal Space Program. Once that’s sorted out, we’ll jump right into the whole business of space flight by designing, building, flying, and landing your very first rocket. If you’re lucky, not everything will explode!
Getting Kerbal Space Program
If you haven’t already purchased a copy of Kerbal Space Program, fear not—there are many ways of acquiring it:
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You can buy Kerbal Space Program directly from the developers.
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You can get it for your Steam account.
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If you prefer, you can get it for your GOG.com account.
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You can buy it on the Humble Store.
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You can buy it for the PlayStation 4.
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You can buy it for the Xbox One.
Regardless of how you wish to buy it (or the platform you’ll play it on), you will end up with the same game, so go ahead and get yourself a copy. We’ll wait right here for you.
Note
This book focuses on the PC, Mac, and Linux versions of Kerbal Space Program. The game is practically identical on the Xbox One and PlayStation 4, though the keyboard and mouse controls are adapted for the console controls.
Going to Space
Once you’ve got Kerbal Space Program installed and set up, it’s time to start exploring space.
In this chapter, we’ll start a new game of Kerbal Space Program, take a tour of the Space Center, and launch something into the sky. It won’t be much, but it will be your something.
To start, we’ll take you on a tour of ...
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