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Unity 3D Game Development
book

Unity 3D Game Development

by Anthony Davis, Travis Baptiste, Russell Craig, Ryan Stunkel
August 2022
Beginner to intermediate
370 pages
8h 45m
English
Packt Publishing

Overview

Unity 3D Game Development explores the art and science of creating professional 3D games using Unity. With this book, you will gain practical insights into crafting dynamic gameplay experiences, developing interactive game environments, and mastering Unity's versatile tools. You'll be equipped to design, build, and polish your own games from concept to completion.

What this Book will help me do

  • Gain a foundational understanding of 3D game design and C# scripting.
  • Learn to design and animate custom characters for engaging gameplay.
  • Create immersive game environments using Unity Terrain and ProBuilder.
  • Apply physics, sound, and visual effects to enhance player experience.
  • Develop, test, and optimize a functional 'vertical slice' of a game.

Author(s)

Anthony Davis, Travis Baptiste, Russell Craig, and Ryan Stunkel, your authors, are accomplished experts in the field of game development and contributors to the Unity Technologies community. They share a passion for teaching and have years of combined experience in designing and programming games. Together, they bring a clear, structured approach to learning Unity's fundamentals to lead you to success.

Who is it for?

This book is ideal for aspiring Unity developers with some programming experience who wish to delve into 3D game creation. It's especially suitable for those eager to gain a comprehensive understanding of Unity's tools and workflows. Beginners with a determination to learn will find a guided path to success, while intermediate developers can deepen their expertise. If designing a professional-quality game is your goal, this book is made for you.

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Publisher Resources

ISBN: 9781801076142