2

Design and Prototype

Now that we have worked through all of the primary lingo of game development and have a stronger understanding of 3D spaces, we need to talk through the game itself. In this book, we are building a vertical slice—a fully-functional portion of the game. For this chapter, we’re going to go into the beginnings of getting the project going. The main topics include:

  • Game design fundamentals
  • Your first Unity project
  • Prototyping

To begin, let’s start from the top and go over the game design fundamentals in greater detail. Take your time reading through this portion as it’s dense with knowledge nuggets that will take your game to the next level.

Game design fundamentals

Game design is a young art. With any art, there are some ...

Get Unity 3D Game Development now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.