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Unity Certified Programmer: Exam Guide
book

Unity Certified Programmer: Exam Guide

by Philip Walker
June 2020
Intermediate to advanced content levelIntermediate to advanced
762 pages
16h 41m
English
Packt Publishing
Content preview from Unity Certified Programmer: Exam Guide
NavMesh, Timeline, and a Mock Test

In this chapter, we are going to cover two main functionalities that Unity offers developers in issuing AI to our game objects and for animation that supports logic.

Unity has a ready-made system for our game objects to issue a path-finding algorithm where a game object can be given an area to patrol. This can be very handy in a series of games that use enemy soldiers to walk up and down a corridor looking for the player. A soldier could react depending on the behavior given to them.

The other functionality we will be covering is the Timeline component, which is used for animation in scenarios such as cutscenes in games/films. You may be thinking that we already covered an animation system back in Chapter ...

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Publisher Resources

ISBN: 9781838828424Supplemental Content