Skip to Main Content
Unity Certified Programmer: Exam Guide
book

Unity Certified Programmer: Exam Guide

by Philip Walker
June 2020
Intermediate to advanced content levelIntermediate to advanced
762 pages
16h 41m
English
Packt Publishing
Content preview from Unity Certified Programmer: Exam Guide
Creating a 2D Shop Interface and In-Game HUD

n this chapter, we will be paying attention to our shop interface and how we can improve it visually, as well as its functionality. The current shop works well, but we could make it support multiple screen ratios. We could also introduce Unity's Event system and Button components, as well as a few other new functionalities.

The other area we will be visiting in this chapter is the in-game Heads Up Display (HUD). This is fairly common in games where we have the game's information displayed at a particular location of the screen. We will be displaying our player's lives, score, and a mini-map to show where our enemies are. This can be seen in the following screenshot:

The other half of this chapter ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Unity Certified Programmer Exam Guide - Second Edition

Unity Certified Programmer Exam Guide - Second Edition

Philip Walker
Unity 3D Game Development

Unity 3D Game Development

Anthony Davis, Travis Baptiste, Russell Craig, Ryan Stunkel

Publisher Resources

ISBN: 9781838828424Supplemental Content