November 2017
Beginner
190 pages
6h 32m
English
| 2D | two-dimensional |
| 3D | three-dimensional |
| AAA | games with high production budgets and extensive promotion |
| ADR | additional dialogue recorded |
| AR | augmented reality |
| AV | augmented virtuality |
| CAVE | Cave Automatic Virtual Environment |
| CEO | chief executive officer |
| CGI | computer-generated imagery |
| CRT | cathode ray tube |
| DP | director of photography |
| FOMO | fear of missing out |
| FoV | field of view |
| FPS | first-person shooter |
| fps | frames per second |
| HD | high definition |
| HFR | high frame rate |
| HMD | head-mounted display |
| IMU | inertial measuring unit |
| IP | intellectual property |
| ITD | initial time delay |
| LARP | live-action role-playing game |
| LCD | liquid crystal display |
| LED | light-emitting diode |
| LiDAR | light detection and ranging |
| MR | mixed ... |
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