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List of Abbreviations
Introduction and Definitions
Part I Theoretical and Technical Foundations
1 History of VR
with Eric Kurland
2 Live-Action VR Capture and Post-Production
3 Game Engines and Interactive VR
4 VR Headsets and Other Human-VR Interfaces
Part II Virtual Reality Storytelling
5 VR: A New Art?
6 VR as a Storytelling Tool
7 Make a Film in VR from Start to Finish
The Future of VR/Conclusion
List of Interviewees
About the Author